Initialize engine version: 4.2.1f4 (4d30acc925c2)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.3182]
    Renderer: NVIDIA GeForce GTX 560 
    Vendor:   NVIDIA
    VRAM:     977 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: D:\Backup\7DX\7DX 2013\7dx\compos\game\Uzay Küpleri by Talha Kaya\Uzay Küpleri_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Backup\7DX\7DX 2013\7dx\compos\game\Uzay Küpleri by Talha Kaya\Uzay Küpleri_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Backup\7DX\7DX 2013\7dx\compos\game\Uzay Küpleri by Talha Kaya\Uzay Küpleri_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Backup\7DX\7DX 2013\7dx\compos\game\Uzay Küpleri by Talha Kaya\Uzay Küpleri_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Completed reload, in  0.031 seconds
<RI> Initializing input.

XInput1_3.dll not found.
<RI> Input initialized.

desktop: 1680x1050 59Hz; virtual: 3360x1050 at 0,0
HandleD3DDeviceLost
  HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
